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Editing with the DPS12 is firstly a matter of selecting the In point and Out point of the section you want to work with. You might want to delete it for instance in the form of a Cut and Discard edit where the offending material is simply silenced. Alternatively you could Cut and Move where subsequent material is moved forward in time. Of course, the edit could be on a single track, or across anything up to all twelve tracks. More sophisticated are the Cut and Copy edits. You can Cut and Paste, or Cut and Insert, or Copy and Paste or Copy and Insert. Cut means that the material is excised and moved elsewhere, Copy means that a copy of the material is left behind exactly where it was. Paste means that the editing operation obliterates currently existing material at the edit point, Insert means that a gap is created. These are very simple and very logical functions. There is also an Insert Silence command.
To explain the editing operation in more detail, suppose I wanted to copy the material on tracks 1-4 from timecode 00:01:00:00 to 00:02:00:00 (one minute’s worth) to tracks 5-8 at timecode 00:03:00:00, erasing the existing material at that point. I could play to the In point and store it (two button presses), play to the Out point and store it (another two), then play to the point in time at which I want to perform the paste. I would then press the Edit button, select tracks 1-4 as my source with the Track Select buttons, select tracks 5-8 as my destination with the Record Ready buttons (which are fulfilling an additional purpose here), and hit the Do It soft key. Done. And if I make a mistake I can always Undo. I can find my In and Out points in other ways: I can use the jog/shuttle wheel which will enable me to scrub one track at a time, or I can enter time values directly. Any way will work fine. Paste and Insert operations can, by the way, be copied up to ninety-nine times for instant loops.
If I have one quibble with the editing features it is that Akai still haven’t provided the Copy and Append function that would butt a section of audio exactly at the end of another section without having to find the insertion point manually. This would vastly increase the flexibility of a system such as the DPS12.